Air Glove Atlas

A hand interaction device for humanoid robot teaching and XR training

Air Glove Atlas captures precise human hand motion and connects it to Physical AI and immersive virtual training through haptic feedback and a development-ready pipeline.

Air Glove Atlas

From human hand motion to robot movement.

One open-band device handles finger-level motion and haptic feedback that conventional glove controllers and vision-based tracking often miss.

Hand-motion capture pictogram

Intuitive motion capture

Precisely captures human hand motion as raw motion data.

Humanoid robot teaching pictogram

Humanoid robot teaching

Turns natural hand movement into robot learning data without complex control steps.

Data-use pictogram

Efficient data use

Connects with development environments such as ROS2, Unity, Unreal, and Isaac Sim.

Air Glove Atlas

An open-band glove-type interaction device that precisely captures hand movement and provides per-finger haptic feedback.

Air Glove Atlas side render

Key Features of Air Glove Atlas

Hardware Features

Open-band design icon

Open-band design

Fits various hand sizes icon

Fits various hand sizes

Motion tracking icon

Motion tracking

Haptic feedback icon

Haptic feedback

Software Features

Game engine integration icon

Game engine integration

Development environment icon

Development environment

Technical support icon

Technical support

Demo scenes icon

Demo scenes

Supported platforms

Isaac Sim

Isaac Sim

ROS2

ROS2

Unity

Unity

Unreal

Unreal

Application areas

Humanoid robot teaching icon

Humanoid robot teaching and teleoperation

Industrial remote work icon

Industrial remote work

Medical simulation icon

Medical simulation

XR-based virtual training icon

XR-based virtual training

Reducing gaps in existing interfaces

Other Data Gloves

Uncomfortable fit across different hand sizes
Long-wear discomfort from sweat and debris
Low tracking accuracy based on flex sensors
Limited abduction and adduction tracking
Low usability due to lack of content
Limited accessibility due to high cost

Air Glove Atlas

One-size design that fits a wide range of hand sizes
Comfortable open-band design for long-term wear
High accuracy powered by in-house AHRS (IMU)
Abduction and adduction tracking supported
Tailored content for Unity and Unreal
Air Glove Atlas at a reasonable price

Where hand data flows into Physical AI

Air Glove Atlas turns human hand motion and manipulation into structured hand data, connecting it to robot learning and simulation pipelines.

A pipeline from capture to learning and deployment

The structure connects hand-motion capture, raw data collection, simulation transfer, and deployment to robot hands.

Capture

Hand-motion capture pictogram

Hand-motion capture

Captures finger bending, finger spread, and wrist motion.

Collect

Raw data collection pictogram

Raw data collection

Stores data in a form that can support robot teaching and learning.

Simulate

Simulation integration pictogram

Simulation integration

Connects the motion data to virtual environments such as ROS2 and Isaac Sim.

Deploy

Robot-hand deployment pictogram

Robot-hand deployment

Extends simulation and learning results into real robot-hand control.

Computer Vision vs Air Glove Atlas

Air Glove Atlas enables faster and more accurate teleoperation than conventional VR-only methods.

Teleoperation time comparison chart
Teleoperation success-rate comparison chart

Data captured with Air Glove Atlas shows more stable action consistency than conventional VR-only methods.

VR Only data heatmap
Air Glove Atlas data heatmap

Hand pose reconstruction comparison: Conventional VR vs Air Glove Atlas

VR Only
VR Only hand-pose reconstruction top examples
VR Only hand-pose reconstruction bottom examples

Hand Pose

VR Only hand-pose reconstruction top examples
VR Only hand-pose reconstruction bottom examples

Grasping

VR Only hand-pose reconstruction top examples
VR Only hand-pose reconstruction bottom examples

MANO

Air Glove Atlas
Air Glove Atlas hand-pose reconstruction top examples
Air Glove Atlas hand-pose reconstruction bottom examples

Hand Pose

Air Glove Atlas hand-pose reconstruction top examples
Air Glove Atlas hand-pose reconstruction bottom examples

Grasping

Air Glove Atlas hand-pose reconstruction top examples
Air Glove Atlas hand-pose reconstruction bottom examples

MANO

Virtual Training

Repeatable virtual training through natural hand interaction

  • Maintains hand input even in occlusion or low-light conditions where cameras can fail.
  • Supports fine-motor training such as tool use, grasping, and manipulation.
  • Connects quickly with existing XR content built on Unity and Unreal.
Medical virtual training image

<Medical>

Extends medical procedures and rehabilitation training into hand-interactive XR experiences.

Industrial virtual training image

<Industrial>

Turns equipment operation, safety training, and field procedures into repeatable training.

Virtual training image

<Training>

Converts repeat-practice tasks into immersive training environments.

Education virtual training image

<Education>

Creates immersive practice content that learners can manipulate directly by hand.

“Hands-on training, real and measurable.”

Want to learn more about Air Glove Atlas?

FAQ

We can review product and pipeline configurations for robot learning, XR training, medical rehabilitation, and related use cases.

Contact us