Intuitive motion capture
Precisely captures human hand motion as raw motion data.
Air Glove Atlas captures precise human hand motion and connects it to Physical AI and immersive virtual training through haptic feedback and a development-ready pipeline.
One open-band device handles finger-level motion and haptic feedback that conventional glove controllers and vision-based tracking often miss.
Precisely captures human hand motion as raw motion data.
Turns natural hand movement into robot learning data without complex control steps.
Connects with development environments such as ROS2, Unity, Unreal, and Isaac Sim.
An open-band glove-type interaction device that precisely captures hand movement and provides per-finger haptic feedback.
Open-band design
Fits various hand sizes
Motion tracking
Haptic feedback
Game engine integration
Development environment
Technical support
Demo scenes
Isaac Sim
ROS2
Unity
Unreal
Humanoid robot teaching and teleoperation
Industrial remote work
Medical simulation
XR-based virtual training
Air Glove Atlas turns human hand motion and manipulation into structured hand data, connecting it to robot learning and simulation pipelines.
Data Pipeline
The structure connects hand-motion capture, raw data collection, simulation transfer, and deployment to robot hands.
01
Capture
Captures finger bending, finger spread, and wrist motion.
02
Collect
Stores data in a form that can support robot teaching and learning.
03
Simulate
Connects the motion data to virtual environments such as ROS2 and Isaac Sim.
04
Deploy
Extends simulation and learning results into real robot-hand control.
Research by Sejong University Robotics and Computer Vision Lab
Teleoperation time
VR Only
Air Glove Atlas
60% less time
Teleoperation success rate
VR Only
Air Glove Atlas
10% improvement
Maintains hand input even in occlusion or low-light conditions where cameras can fail.
Supports fine-motor training such as tool use, grasping, and manipulation.
Connects quickly with existing XR content built on Unity and Unreal.
Extends medical procedures and rehabilitation training into hand-interactive XR experiences.
Turns equipment operation, safety training, and field procedures into repeatable training.
Converts repeat-practice tasks into immersive training environments.
Creates immersive practice content that learners can manipulate directly by hand.
“Hands-on training, real and measurable.”
Mobile catalog and product overview
Product motion and application demos
Purchase and adoption inquiry guide
We can review product and pipeline configurations for robot learning, XR training, medical rehabilitation, and related use cases.
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