Release Notes
Spine v2.1.0
May 8, 2026
Spine v2.1.0
#Overview
This update introduces a high-performance gRPC-based sensor communication system, along with a 3D hand visualization and pose analysis system that greatly improves the user experience. In particular, professional export capabilities for external use of motion data have been enhanced.
#gRPC Sensor Communication
- gRPC Protocol Introduced: Added a Protobuf-based communication layer (
IGrpcSensorService) to optimize data transfer efficiency - High-Speed Streaming: Supports real-time streaming of full sensor data at 80 frames per second (80 FPS)
- Enhanced Security: Switched to an HTTPS certificate-based encrypted channel to ensure data security
- Developer Support: Provides a C# integration guide for connecting with other services
#Hand Visualization & Analysis
Hand data transmitted from the device can be visually monitored with precision through an OpenGL-based viewport.
#GL Viewport & Pose Analysis
- 3D Viewport: Visualizes left and right hand models using the Avalonia-based
HandGlControl - Visual Feedback: Displays spheres on fingertip joints (Tip) for intuitive tracking status
- Pose Analysis Engine:
- Finger bend analysis via
FingerBendAnalyzer - Real-time pose recognition using
PoseMatcherandPoseDatabase
- Finger bend analysis via
- Bottom UI Panel: Real-time display of bend status bars and recognized pose results
- Algorithm Improvement: Improved pose similarity detection accuracy
#System Requirements (Changes)
- A graphics environment supporting OpenGL 3.3 or higher is recommended